﻿namespace WayneGameSolution.Communicate
{
    using WayneGameSolution.Packs;
    using System.Collections.Generic;

    public abstract  class  Chunker
    {
        abstract bool TryReadFromChunk(LinkedList<byte[]> avilableData, out byte[] linkpack, out int flag, out int tmpid);

        abstract bool WritetoChunk(LinkedList<byte[]> targetData, out byte[] linkpack, out int flag, out int tmpid);

        
    }
}

